Thursday, July 12, 2018

Dominion board game strategies

Minion + 1card1action cards

Poacher + Faithful Hound

Lurker + library

Ball + Feudom

Imp + band of misfit

Governor + legionary

Minion + candlestick maker

Apothecary + treasure trove

Native Village + bridge or bridge troll

Harbinger + Vineyard

Chariot Race + Peddler

Storeroom/Minion/Warehouse/Sherpard + Tunnel

Forge is a good defense for torturer

When Delve , shanty town and Tower show up together, it's not a bad idea to buy off all the silvers

Settlers + stables/Plaza

Rebuild + trashings

Discards + menagerie

Lurker + Forge + +2 action cards

Fool's gold + storyteller

Cultist+ pathfinder

Villa + Minion : you use your money to buy villa before minion discarding

Lucky Coin + Merchant: silvers give you +1 coins

Dismantle + Ferry

Hunting Party + encampment

Lost Arts + Tormentor

Quarry + Exorcist

Lurker + prince + butcher: use lurker to gain princes which can be exchanged for provinces by Butcher

Caravan guard + drawability (+cards + actions with or without discards)

Quarry + Border village

Artificier + Shanty Town

Highway + upgrade/remake/remodel/develop

Inheritance + Herald

Vault + Grand Market

Hamlet + Wharf
Changeling + duration cards

City quarters + death cart



Bandit camp beats Knights

Treasure trove beats Pirate ship

Ambassador beats sherpard

Temple beats curse generators

HauntedWoods beats Nights

Vault beats treasure ship

Rats beats knights
Overlord + library beats knights

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