Minion + 1card1action cards
Poacher + Faithful Hound
Lurker + library
Ball + Feudom
Imp + band of misfit
Governor + legionary
Minion + candlestick maker
Apothecary + treasure trove
Native Village + bridge or bridge troll
Harbinger + Vineyard
Chariot Race + Peddler
Storeroom/Minion/Warehouse/Sherpard + Tunnel
Forge is a good defense for torturer
When Delve , shanty town and Tower show up together, it's not a bad idea to buy off all the silvers
Settlers + stables/Plaza
Rebuild + trashings
Discards + menagerie
Lurker + Forge + +2 action cards
Fool's gold + storyteller
Cultist+ pathfinder
Villa + Minion : you use your money to buy villa before minion discarding
Lucky Coin + Merchant: silvers give you +1 coins
Dismantle + Ferry
Hunting Party + encampment
Lost Arts + Tormentor
Quarry + Exorcist
Lurker + prince + butcher: use lurker to gain princes which can be exchanged for provinces by Butcher
Caravan guard + drawability (+cards + actions with or without discards)
Quarry + Border village
Artificier + Shanty Town
Highway + upgrade/remake/remodel/develop
Inheritance + Herald
Vault + Grand Market
Hamlet + Wharf
Changeling + duration cards
City quarters + death cart
Bandit camp beats Knights
Treasure trove beats Pirate ship
Ambassador beats sherpard
Temple beats curse generators
HauntedWoods beats Nights
Vault beats treasure ship
Rats beats knights
Overlord + library beats knights
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